An object can be set to be breakable by another objects velocity, or by click. (the script can be easily modified so that the trigger click event could be replaced with any event your game requires) ...
Practical workflows using Unity-MCP's 52 tools, 48 prompts, and 1 resource. All examples show what you can ask your AI client to do once Unity-MCP is connected. "Create a new scene called 'Level01', ...
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