Nvidia’s Deep Learning Super Sampling (DLSS) is getting a huge boost. The new DLSS 3.5 update adds a feature called Ray Reconstruction to the suite, and it promises to make ray tracing more realistic ...
This article is part of the Electronics History series: The Graphics Chip Chronicles. In early 2018, NVIDIA showcased hardware-accelerated real-time ray tracing using its DGX system and the DXR API.
The next iteration of Nvidia's DLSS technology has landed and today we're checking out what DLSS 3.5 is and more specifically, take a closer look at its new ray reconstruction feature. The new tech ...
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