After Morrowind and Oblivion, the difficulties Bethesda had in pivoting to sci-fi for Fallout 3 are well-documented. But one ...
Fallout started in 1997 as an isometric, turn-based game, in which the Wanderer would patiently wait for big rats and ...
A Bethesda dev reveals that one of the biggest changes Fallout 3 brought to the franchise almost didn't make it into the final build of the game.
Matthew is a news and features editor at DualShockers, as well as a video producer and trainer for all incoming News and Features writers. He holds a Bachelor's in journalism from Kent State ...
LB Beistad is a writer and musician based in Nashville, TN. Her love of gaming began with her cousin introducing her to Banjo Kazooie and Jak and Daxter. It was love at first play. Since then, she has ...
VATS (Vault-Tec Assisted Targeting System) is a long-time Fallout feature that pauses the game and lets players take aim at specific enemy body parts to disarm a limb, break a knee, or pop a ghoul's ...
Fallout has a lot of iconic hallmarks—ghouls, deathclaws, radioactive cesspools, and some swingin' music. But it's also ...