When The Game Awards 2024 revealed the next heist title, Den of Wolves, I admit I was impressed. A technopunk-infused heist title that propels the player and crew forward to finish an objective, set ...
Let’s make this clear. “Den of Wolves” is no April Fools’ joke. 10 Chambers’ second project is a game that, according to them, needed to be made after the success of “GTFO.” The techno-thriller ...
Joey Brown is an interview reporter, editor, and lifelong gamer with experience in nearly every genre from space sims and MMORPGs to metroidvanias and city builders. He has sat down with industry ...
I'm standing over a desk in the Unity offices in Copenhagen with a fellow member of the press and two of the 10 Chambers team. Laid across the table is a building blueprint strewn with photos of key ...
When 10 Chambers launched GTFO into early access in 2019, the world - and the video game industry - was a very different place. The studio, then formed of only nine staff, didn’t know if there was an ...
10 Chambers was founded in 2015 by Payday creator Ulf Anderson. Recruiting a boss battle-worthy collective of nine of his most formidable friends and collaborators, each chamber represents a different ...
Though Den of Wolves borrows quite a bit from Payday and other crime games, the setting, elaborate planning mechanics, and especially its surreal mind-hacking mechanics all made us feel pretty ...
Den of Wolves seems ready to feed that appetite with its blend of meticulous planning and explosive execution. The Future Games Show footage showed off gadgets that look genuinely useful (not just ...
Third Person Shooter Arc Raiders devs are uplifted by how kind players have been to one another, but admit 'we're way worse people than the community' when it comes to engaging in PvP Third Person ...
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Den of Wolves Hands-On Preview
Den of Wolves is a heist game by 10 Chambers, a studio comprised of Payday veterans, founded with the sole purpose of developing its team's "dream game." As a result, Den of Wolves is a heist game ...
Joey Brown is an interview reporter, editor, and lifelong gamer with experience in nearly every genre from space sims and MMORPGs to metroidvanias and city builders. He has sat down with industry ...
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