The US Department of Education has recently approved a significant $4 million funding allocation to promote digital literacy among middle school students—in a way utilizing a popular sandbox game.
(TNS) — Gamifying learning is all the rage these days, especially when it comes to ed-tech platforms. But the effect that approach has on learning can range significantly, experts say. Some products ...
Pam's Colecovision was her babysitter, from the age of 4 or 5, but the family only had one game. Over and over, hour after hour, she'd climb and jump through the three levels of Donkey Kong. But the ...
Gamifying learning is all the rage these days, especially when it comes to ed-tech platforms. But the effect that approach has on learning can range significantly, experts say. Some products hook ...
Learning can be an exciting journey filled with creativity. Minecraft Education proves just that – combining education and play to create fun ways for children to learn and feel involved in the ...
With technology transforming every aspect of peoples' lives, careers in science, technology, engineering, and math have taken off. The evolution of tech startups, mobile apps, social media platforms, ...
When that last class wraps up before summer break, it's tempting to let kids forget all about school for a few months. The end of school doesn't have to mean the end of learning, though — in fact, the ...